Wayside Creations, the creator of some of the most popular live-action shorts based on the world’s most popular video game franchises including Fallout: Nuka Break and Fallout: Red Star – has announced that its latest adaptation, Loadout: Going In Hot, has debuted on Machinima Prime.
Featuring a strong ensemble cast – headlined by Richard Hatch (BattlestarGalactica,) as Captain Gaz – Loadout: Going In Hot is inspired by the popular third-person shooter that was created, developed, and released by Edge of Reality. Introducing viewers to Captain Gaz and his loyal crew of the HMS, the new sci-fi short deliver to viewers the same excitement, absurdity and key gameplay elements featured in the video game.
Directed by Vincent Talenti (Red Star, Fallout: Nuka Break) and also starring Bonnie Bower (Fallout: Nuka Break, Escape), Matt Mercer (Attack On Titan, Iron Man: Rise of Technovore), Jon Enge (Mars Rising Films). Becca Hardy (Off-Season), and Circus-Szalewski (Fallout: Nuka Break, Conan O’Brien) Loadout: Going In Hot l debuted on Machinima Prime
In a novel twist on the well-traveled sci-fi genre, Loadout: Going In Hot follows a group of “merchant marines in space” who compete with other local haulers in the highly profitable (and extremely dangerous) antiquities and curios shipping business. Like other critically acclaimed sci-fi properties (Firefly, BattlestarGalactica), Loadout: Going In Hot is peppered with genre action and violence while focusing on character development and interactions.
Richard Hatch spoke to me about playing the Captain, Gaz
Tony Tellado: This is based on a popular third person shooter that we all know and love to play. What led you in this direction and do this kind of project ?
Richard Hatch: I don’t base anything other than if it’s a good script, an interesting character and something that would be really fun for me to play.I thought that this was an interesting piece.I didn’t know much about the game to tell you the truth.But I loved the combination of drama, comedy and action. The fact that they took a successful game .They are doing the reverse of what they usually do.They are trying to make a live action adaptation of a successful game.I thought it was an interesting way to go as opposed to taking a successful series and trying to throw out a successful game on the back end.Here the two kind of serve each other.
The game The adaptation will flesh out the characters, the universe and support the self submersiveness of the game.Games are getting more self submersive.The stories are getting more more complex,more interesting.It used to be just a simple game technology surrounded by a simple little story that would be a wrap around.Now they are integration game technology with more interesting stories.So I think it lends itself now to doing a live action version and then doing the reverse. I think it’s great to have a great game and the live action. I think it’s interesting and unique to do it this way.
Tony Tellado: I also like the concept unlike some of the other roles you played, these are merchant marines in space so it’s a little different.Talk what it adds to the plot as opposed to explorers or a starship crew in space.
Richard Hatch: First of all it’s a small broken down freighter which I love.It’s like your favorite car and it’s always falling apart but you don’t want to give it up.But somehow some way it always seems to get you to where you want to go. This is an old freighter kind of constructed in the old fashioned ways and yet it has the endurance and it can do things that no one expects it to do.It always manages to hold together and yet it’s always popping rivets and various aspects of its technology are going out as it so often happens with our computers. I love the fact that it’s a small little quirky out of the box little nerdy crew of misfits.My captain is dedicated to his ship. He’s dedicated that they deliver their commerce. He has to pull this qurky out of the box crew and keep them inline to keep them focused in getting the job done.He’s focused in keeping the deliveries going, paying his crew and surviving another day. He has to outsmart, out think, out strategize all the big bad guys who are trying to stop them and compete with them.Like I said there is no holds barred in this thing.He’s a badass with a gun.Each character has their own particular expertise. It’s a little bit of Firefly, a little bit of Galaxy Quest , a little bit of The A-Team.It’s got a combination of all those elements that we fans love.I think it’s filling a huge gap in the sci-fi genre because there hasn’t been anything like this on the air, the closest thing was Firefly.Back in the old network model they need ten million fans to enjoy a show. And five million dedicated Firefly fans was not enough.In the new market place where you are building a more direct bridge to the fans,which I love, you can make things faster for far less money with the same or better quality because there’s a whole bunch of talented and gifted people coming into these areas creating their own networks,creating their own programing and building a powerful relationship to a fanbase via their social networks and all the other ways everbody is connecting these days.If they find something they like, they come support it.Or if it’s Indie Go Go like productions that I’m in called Axanar, the groundbreaking Star Trek indie film.Fans are getting involved in the productions they love.And they are finding ways to support those things.Maybe the decision,which I love, to keep a show on the air will be taken out of the hands of network executives who may or may not have any affinity with sci-fi, fantasy or any of the shows we love.They pull shows off the air too soon. And now under a new business model which can be very very successful financially for everybody, you can actually let the fans make that decision.Let them decide the success or failure of a show by the way they vote by the way they support the show. So I think it’s a new day.It’s only going to grow. It’s the beginning of a whole new era in entertainment.It’s going to free the creative spirit.It’s going to allow a lot of people who couldn’t have access to have access with a lot of dynamic, creative programing as opposed to just the network model.We’ve seen a little taste of that in cable when cable was able to go on beyond what networks normally do.I think this kind of a gold rush, new era,new topography of production, filmmaking, creating networks is going to open up the doors to much more exciting stuff.
Special thanks To my Geek Initiative Teammate, Geek Legacy
PODCAST: Brad Kelly
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