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The Walking Dead Dead City Season Two

Kim Coates,  Dascha Polanco and Gaius Charles talk about stepping into the established Walking Dead universe with their characters. They describe how the writing informed their characters and adapting to the New York City of this world. Kim Coates was impressed by the fanbase, Dascha Polanco used their ROTC training to good use, and Gaius Charles tells me about his character of Perlie’s complex relationship with Negan. 

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Dascha Polanco: You know, I, I was trying to get the, the, the, um, Eli and Michael and them to kind of let me show my, my exhibition how to twirl a rifle, but that wasn’t her weapon.So but I was a corporal in uh ROTC and I did use that. I thought I was going to start having the whole platoon march and be part of Color guard, maybe, maybe next. Season, who knows? Um, yeah, but I definitely did. I think that, uh, that I have, um, I use that a lot, personal experience, and I think our actors do as well. I also am stepping into a world that is already established and I guys also helped me a lot with getting to know more of, you know, the community of new Babylon.
And you know, it was very well written. Michael, Eli, they were very alluring. They were also open to, to bringing my own essence to the character of Narvaes and to be able to portray, um, you know, her trajectory.

Kim Coates: Um, look, the, the, that’s what’s great about this season. The writing’s so good.And you never, I certainly never knew as I was reading 123, all the way through 8, where Bruegel was really gonna go. I really didn’t. But to find out by reading where he was going to go, then you gotta play the guy.Then you got to, like, for me as the kind of actor I am, I like to, you know, uh obviously you memorize your lines, and then for me, I forget them. Like, I, I, I want, I wanna know them so well that I can just forget them, and they just let me play and they let me ad lib, and they let me be funny and, and the villain in, in Bruegel and the dandy in Bruegel. It was always a, a great thing to figure out where he was gonna go, especially with Megan.Oh well, get, get ready, get ready, you guys. 7 and 8 are. Um, pretty, pretty, pretty cool.

Dascha Polanco:I think that it’s uh it’s a human thing to adapt to our surroundings and to see New York as it is in this world is also um very impressionable. A lot of the landmark Central Park and all the other places that we visit and we see after it being, you know, in under these conditions, um, and being brought to life by the methane, um. It’s a new currency, right?
It’s, it’s the new currency of this world that we’re living and how much um we needed to survive. And it also shows that at the end, we’re all truly We all, how much do we want to survive? How much, how much does a human being, but also the characters in this world, the, the, um, what, what do you call it the um not the urgency, but the The survival instinct, that instinct just starts kicking in, and we noticed that throughout.And then we also get, get curious and interested in knowing where they started. Why, where are these character traits or why are these survival tactics come into play. So it’s, it’s beautiful to see the art throughout the story and, and get to know the layers of each of the characters and how they’re all intertwined in this world.

Gaius Charles: Adaptability and improvisation is, you know, that’s the name of the game, quote unquote, you know, and it’s like we’ve been doing that for as long as the apocalypse has been going on and it’s the constant ability to reinvent yourself, to reinvent your alliances, to reinvent your surroundings, your resources, you know, um. To make it work somehow, um, that actually I think keeps the world interesting and keeps the characters interesting, I think keeps things really fun to play. So, um, you know, I had fun even coming from season 1 to season two, like Armstrong is already, you know, adapting into a whole new environment, you know, now he’s a colonel, but, you know, he’s a kernel on, on the surface, but underneath he’s going through all these kind of internal kind of um changes and just processing, you know, his values and And all, all that.So I think, um, you know, having all that as part of our world and, and, and part of our storyline just makes it so much fun to play..

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